Many Android-powered devices include built-in sensors that measure motion, orientation, and environmental conditions such as ambient light or temperature. These sensors can provide data to your app with high precision and accuracy. Sensors can be used to monitor three-dimensional device movement or positioning, or to monitor changes in the environment near a device, such as changes to temperature or humidity. For example, a game might track readings from a device's accelerometer sensor to infer complex user gestures and motions, such as tilt, shake, or rotation.
In this codelab you learn about the Android sensor framework, which is used to find the available sensors on a device and retrieve data from those sensors.
The device camera, fingerprint sensor, microphone, and GPS (location) sensor all have their own APIs and are not considered part of the Android sensor framework.
You should be familiar with:
You will build two apps in this codelab. The first app lists the available sensors on the device or emulator. The list of sensors is scrollable, if it is too big to fit the screen.
The second app, modified from the first, gets data from the ambient light and proximity sensors, and displays that data. Light and proximity sensors are some of the most common Android device sensors.
In this task, you build a simple app that queries the sensor manager for the list of sensors available on the device.
res/layout/activity_main.xml
.android:layout_margin="16dp"
TextView
.ScrollView
element inside the constraint layout. Give it these attributes:Attribute | Value |
android:layout_width | "match_parent" |
android:layout_height | "match_parent" |
app:layout_constraintBottom_toBottomOf | "parent" |
app:layout_constraintTop_toTopOf | "parent" |
app:layout_constraintLeft_toLeftOf | "parent" |
app:layout_constraintRight_toRightOf | "parent" |
The ScrollView
is here to allow the list of sensors to scroll if it is longer than the screen.
TextView
element inside the ScrollView
and give it these attributes:Attribute | Value |
android:id | "@+id/sensor_list" |
android:layout_width | "wrap_content" |
android:layout_height | "wrap_content" |
android:text | "(placeholder)" |
This TextView
holds the list of sensors. The placeholder text is replaced at runtime by the actual sensor list. The layout for your app should look like this screenshot:
MainActivity
and add a variable at the top of the class to hold an instance of SensorManager
:private SensorManager mSensorManager;
The sensor manager is a system service that lets you access the device sensors.
onCreate()
method, below the setContentView()
method, get an instance of the sensor manager from system services, and assign it to the mSensorManager
variable:mSensorManager =
(SensorManager) getSystemService(Context.SENSOR_SERVICE);
List
object whose values are of type Sensor
:List<Sensor> sensorList =
mSensorManager.getSensorList(Sensor.TYPE_ALL);
The Sensor
class represents an individual sensor and defines constants for the available sensor types. The Sensor.TYPE_ALL
constant indicates all the available sensors.
getName()
method, and append that name to the sensorText
string. Each line of the sensor list is separated by the value of the line.separator
property, typically a newline character:StringBuilder sensorText = new StringBuilder();
for (Sensor currentSensor : sensorList ) {
sensorText.append(currentSensor.getName()).append(
System.getProperty("line.separator"));
}
TextView
for the sensor list, and update the text of that view with the string containing the list of sensors:TextView sensorTextView = (TextView) findViewById(R.id.sensor_list);
sensorTextView.setText(sensorText);
Different Android devices have different sensors available, which means the SensorSurvey app shows different results for each device. In addition, the Android emulator includes a small set of simulated sensors.
In this list, lines that begin with a letter/number code represent physical hardware in the device. The letters and numbers indicate sensor manufacturers and model numbers. In most devices the accelerometer, gyroscope, and magnetometer are physical sensors.
Lines without letter/number codes are virtual or composite sensors, that is, sensors that are simulated in software. These sensors use the data from one or more physical sensors. So, for example, the gravity sensor may use data from the accelerometer, gyroscope, and magnetometer to provide the direction and magnitude of gravity in the device's coordinate system.
Because the Android emulator is a simulated device, all the available sensors are virtual sensors. "Goldfish" is the name of the emulator's Linux kernel.
This window shows the settings and current values for the emulator's virtual sensors. Drag the image of the device to simulate motion and acceleration with the accelerometer. Dragging the device image may also rotate the main emulator window.
This tab shows the other available virtual sensors for the emulator, including the light, temperature, and proximity sensors. You use more of these sensors in the next task.
The Android sensor framework provides the ability for your app to register for and react to changes in sensor data. In this task you modify your existing app to listen to and report values from the proximity and light sensors.
res/layout/activity_main.xml
.ScrollView
and TextView
elements from the previous app.TextView
and give it the attributes in the following table. Extract the string into a resource called "label_light"
. This text view will print the current value from the light sensor.Attribute | Value |
android:id | "@+id/label_light" |
android:layout_width | "wrap_content" |
android:layout_height | "wrap_content" |
android:text | "Light Sensor: %1$.2f" |
app:layout_constraintLeft_toLeftOf | "parent" |
app:layout_constraintTop_toBottomOf | "parent" |
The "%1$.2f"
part of the text string is a placeholder code. This code will be replaced in the Java code for your app with the placeholder filled in with an actual numeric value. In this case the placeholder code has three parts:
%1
: The first placeholder. You could include multiple placeholders in the same string with %2
, %3
, and so on.$.2
: The number format. In this case, .2
indicates that the value should be formatted with only two digits after the decimal point.f
: Indicates that the value to display is a floating-point number. Use s
for string values and d
for decimal values.The part of the string that is not made up of placeholders ("Light Sensor: "
) is passed through to the new string. You can find out more about placeholders and formatting codes in the Formatter documentation.
TextView
element. Change the attributes in the following table. Extract the string into a resource called "label_proximity"
. This text view will print values from the proximity sensor.Attribute | Value |
android:id | "@+id/label_proximity" |
android:text | "Proximity Sensor: %1$.2f" |
app:layout_constraintTop_toBottomOf | "@+id/label_light" |
The layout for your app should look like this screenshot:
res/values/strings.xml
and add this line:<string name="error_no_sensor">No sensor</string>
You'll use this message in the next task when you test if a sensor is available.
In this task, you modify the activity's onCreate()
method to gain access to the light and proximity sensors.
MainActivity
and add private member variables at the top of the class to hold Sensor
objects for the light and proximity sensors. Also add private member variables to hold the TextView
objects from the layout:// Individual light and proximity sensors.
private Sensor mSensorProximity;
private Sensor mSensorLight;
// TextViews to display current sensor values
private TextView mTextSensorLight;
private TextView mTextSensorProximity;
onCreate()
method, delete all the existing code after the line to get the sensor manager.onCreate()
to get the two TextView
views and assign them to their respective variables:mTextSensorLight = (TextView) findViewById(R.id.label_light);
mTextSensorProximity = (TextView) findViewById(R.id.label_proximity);
Sensor
class. Assign them to their respective variables:mSensorProximity =
mSensorManager.getDefaultSensor(Sensor.TYPE_PROXIMITY);
mSensorLight = mSensorManager.getDefaultSensor(Sensor.TYPE_LIGHT);
The getDefaultSensor()
method is used to query the sensor manager for sensors of a given type. The sensor types are defined by the Sensor
class. If there is no sensor available for the given type, the getDefaultSensor()
method returns null
.
strings.xml
resource:String sensor_error = getResources().getString(R.string.error_no_sensor);
getDefaultSensor()
returns null
), set the display text for the light sensor's TextView
to the error string.if (mSensorLight == null) {
mTextSensorLight.setText(sensor_error);
}
Different devices have different sensors, so it is important that your app check that a sensor exists before using the sensor. If a sensor is not available, your app should turn off features that use that sensor and provide helpful information to the user. If your app's functionality relies on a sensor that is not available, your app should provide a message and gracefully quit. Do not assume that any device will have any given sensor.
if (mSensorProximity == null) {
mTextSensorProximity.setText(sensor_error);
}
When sensor data changes, the Android sensor framework generates an event (a SensorEvent
) for that new data. Your app can register listeners for these events, then handle the new sensor data in an onSensorChanged()
callback. All of these tasks are part of the SensorEventListener
interface.
In this task, you register listeners for changes to the light and proximity sensors. You process new data from those sensors and display that data in the app layout.
SensorEventListener
interface.public class MainActivity
extends AppCompatActivity implements SensorEventListener {
The SensorEventListener
interface includes two callback methods that enable your app to handle sensor events:
onSensorChanged()
: Called when new sensor data is available. You will use this callback most often to handle new sensor data in your app.onAccuracyChanged()
: Called if the sensor's accuracy changes, so your app can react to that change. Most sensors, including the light and proximity sensors, do not report accuracy changes. In this app, you leave onAccuracyChanged()
empty.onStart()
activity lifecycle method to register your sensor listeners. Listening to incoming sensor data uses device power and consumes battery life. Don't register your listeners in onCreate()
, as that would cause the sensors to be on and sending data (using device power) even when your app was not in the foreground. Use the onStart()
and onStop()
methods to register and unregister your sensor listeners.@Override
protected void onStart() {
super.onStart();
if (mSensorProximity != null) {
mSensorManager.registerListener(this, mSensorProximity,
SensorManager.SENSOR_DELAY_NORMAL);
}
if (mSensorLight != null) {
mSensorManager.registerListener(this, mSensorLight,
SensorManager.SENSOR_DELAY_NORMAL);
}
}
Each sensor that your app uses needs its own listener, and you should make sure that those sensors exist before you register a listener for them. Use the registerListener()
method from the SensorManager
to register a listener. This method takes three arguments:
Context
. You can use the current activity (this
) as the context.Sensor
object to listen to.SensorManager
class. The delay constant indicates how quickly new data is reported from the sensor. Sensors can report a lot of data very quickly, but more reported data means that the device consumes more power. Make sure that your listener is registered with the minimum amount of new data it needs. In this example you use the slowest value ( SensorManager.SENSOR_DELAY_NORMAL
). For more data-intensive apps such as games, you may need a faster rate such as SENSOR_DELAY_GAME
or SENSOR_DELAY_FASTEST
.onStop()
lifecycle method to unregister your sensor listeners when the app pauses:@Override
protected void onStop() {
super.onStop();
mSensorManager.unregisterListener(this);
}
A single call to the SensorManager.
unregisterListener()
method unregisters all the registered listeners. Unregistering the sensor listeners in the onStop() method prevents the device from using power when the app is not visible.
onSensorChanged()
method, get the sensor type.int sensorType = event.sensor.getType();
The onSensorChanged()
method is called with a SensorEvent
object. The SensorEvent
object includes important properties of the event, such as which sensor is reporting new data, and the new data values. Use the sensor
property of the SensorEvent
to get a Sensor
object, and then use getType()
to get the type of that sensor. Sensor types are defined as constants in the Sensor
class, for example, Sensor.TYPE_LIGHT
.
onSensorChanged()
, get the sensor value.float currentValue = event.values[0];
The sensor event stores the new data from the sensor in the values
array. Depending on the sensor type, this array may contain a single piece of data or a multidimensional array full of data. For example, the accelerometer reports data for the x-axis, y-axis, and z-axis for every change in the values[0]
, values[1]
, and values[2]
positions. Both the light and proximity sensors only report one value, in values[0]
.
switch
statement for the sensorType
variable. Add a case
for Sensor.TYPE_LIGHT
to indicate that the event was triggered by the light sensor.switch (sensorType) {
// Event came from the light sensor.
case Sensor.TYPE_LIGHT:
// Handle light sensor
break;
default:
// do nothing
}
case
, get the template string from the resources, and update the value in the light sensor's TextView
.mTextSensorLight.setText(getResources().getString(
R.string.label_light, currentValue));
When you defined this TextView
in the layout, the original string resource included a placeholder code, like this:
Light Sensor: %1$.2f
When you call getString()
to get the string from the resources, you include values to substitute into the string where the placeholder codes are. The part of the string that is not made up of placeholders ("Light Sensor: "
) is passed through to the new string.
case
for the proximity sensor ( Sensor.TYPE_PROXIMITY
).case Sensor.TYPE_PROXIMITY:
mTextSensorProximity.setText(getResources().getString(
R.string.label_proximity, currentValue));
break;
TIP: The light sensor is often placed on the top right of the device's screen.
The light sensor's value is generally measured in lux, a standard unit of illumination. However, the lux value that a sensor reports may differ across different devices, and the maximum may vary as well. If your app requires a specific range of values for the light sensor, you must translate the raw sensor data into something your app can use.
TIP: The proximity sensor is often a virtual sensor that gets its data from the light sensor. For that reason, covering the light sensor may produce changes to the proximity value.
As with the light sensor, the sensor data for the proximity sensor can vary from device to device. Proximity values may be a range between a minimum and a maximum. More often there are only two proximity values, one to indicate "near," and one to indicate "far." All these values may vary across devices.
The sliders in this window enable you to simulate changes to sensor data that would normally come from the hardware sensors. Changes in this window generate sensor events in the emulator that your app can respond to.
Modify the SensorListeners app such that:
TIP: You can use getWindow().getDecorView().setBackgroundColor()
to set the app's background color.
ImageView
or Drawable
in the layout. Make the image larger or smaller based on the value that the app receives from the proximity sensor.SensorManager
service lets your app access and list sensors and listen for sensor events (SensorEvent
). The sensor manager is a system service you can request with getSystemService()
.Sensor
class represents a specific sensor and contains methods to indicate the properties and capabilities of a given sensor. It also provides constants for sensor types, which define how the sensors behave and what data they provide.getSensorList(Sensor.TYPE_ALL)
to get a list of all the available sensors.getDefaultSensor()
with a sensor type to gain access to a particular sensor as a Sensor
object.SensorEvent
object includes information about the sensor that generated it, the time, and new data. The data a sensor provides depends on the sensor type. Simple sensors such as light and proximity sensors report only one data value, whereas motion sensors such as the accelerometer provide multidimensional arrays of data for each event.SensorEventListener
interface to listen for sensor events.onSensorChanged()
method to handle individual sensor events. From the SensorEvent
object passed into that method, you can get the sensor that generated the event and the new data.onResume()
lifecycle method, and unregister them in onPause()
. Doing this prevents your app from drawing system resources when your app is not in the foreground.registerListener()
method to listen to sensor events. Listener registration includes both the type of sensor your app is interested in, and the rate at which your app prefers to receive data. A higher data rate provides more data events, but uses more system resources.unregisterListener()
method to stop listening to sensor events.Android developer documentation:
Android API reference: